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ESDAA Division I Cheerleading
A. General Tournament Rules
1. Eligibility: There shall be no maximum age for Cheerleaders but squad members must be at least 12 years of age.
2. Player Limit: 10 Cheerleaders, 1 drummer, 1 mascot and 2 spotters. All must be bona fide students of the school who meet eligibility requirements stated above.
3. Those cheerleaders who come to the tournament must participate in all judged events unless injured. At the same time, cheerleaders who may be unable to participate in regular tournament games or activities may still compete in judged events.
4. Use of a drummer or mascot is optional; however, the same drummer or mascot must be used for all judged routines. The drummer and mascot are encouraged to participate fully in regular tournament
games and activities even if it goes beyond their responsibilities in judged events.
5. During the actual playing time of a game, those squads that use a drum will refrain from doing so except for when a field goal or free throw is made.
6. Squads are expected to show good sportsmanship while the opposing team is at the foul line, remain quiet and no negative cheering.
7. During the actual playing time of a game, squads will refrain from stunting except between quarters and during a full, one-minute, time out.
8. No live animal mascots are permitted.
9. Props are permitted and creativity is encouraged.
B. Competition Rules
1. All definition and safety rules stipulated in the current Spirit Rules published by the National Federation of State High School Associations are in effect. Each violation of the Spirit Rules will result in a 1 point per judge deduction.
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2. All State and Local Regulations must be followed. The Host school is responsible for informing the participating schools of these particular rules at least two months prior to the competition.
3. Team Competition:
a. Each team will perform five routines. The first routine, a warm - up, will not be judged and may be one of the competition cheers. The rotation will continue with Cheer #1, Cheer #2, Sideline and
Creative Movement. If a routine is performed out of rotation it will be judged in its category but 5 points will be deducted from the category's total point score.
b. The sideline is a repetitious singsong chant of short duration, which is used while a game is being played. It should not include a pyramid or any type of stunt or cover a large amount of floor space.
If a performance is determined not to be a sideline, '/ of the total point score for that routine will be deducted.
c. Since the sideline is a game time chant, no drum is permitted. If a squad uses a drum for the sideline, each judge's score for precision will be eliminated.
d. During the creative movement routine, the coach or another appointed person, but not a judge, can count, keep time or direct the squad from behind the judges' table. Directions should be kept within the area from shoulder to shoulder and waist to arm's length above the head. The beat or rhythm can be kept by "bopping". An impartial observer designated by the tournament director and the chair will determine if the direction becomes excessive. The penalty for excessive direction will be the deduction of one point from each judge's score for precision in the Creative movement routine.
e. Squads will remain in the same clothing for the length of the entire competition. There will be no changing of clothing for the Creative Movement, or any other part of the competition. Whatever is worn for the beginning of the competition will be worn for the entire competition.
f. Cheer #1 must contain a unison jump. A unison jump means that the entire squad performs the same jump at the same time. In addition to a mark for performance, the jump will receive a score for degree of difficulty. See appendix for examples.
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4. Individual Competitions
a. There will be no warm-up for the individual routines. Each group - cheer and jump - will come to the front of the audience and introduce themselves before the competition begins.
b. A drum, but no music, may be used during the Individual Cheer. A drum may be used during the entrances and exits of any individual competition.
c. Three (3) individual jumps, chosen by the cheerleader, will be performed from a standing position. Please refrain from doing spirit chants between jumps.
C. General Competition Procedures
1. The coaches will randomly draw the order of appearance in the team competition. The order will be reversed for the individual competitions. The squads/individuals will perform each routine in rotation.
2. The same judges who do the team competition will judge the individual cheer and individual jump competitions. The cheers will be first and then the jumps.
3. For both individual competitions, the coach will choose the squad member (s) who will perform. The choice can be two different cheerleaders or the same cheerleader.
4. All three (3) individual jumps will be performed in a single appearance but do not have to be performed in any particular order. No points will be deducted if the incorrect name is given for a jump.
5. As a guide, the Warm-up, Cheer #1, Cheer #2 and the Individual Cheer should run between 30 and 90 seconds while the Creative Movement routine can be between 2 and 5 minutes. The Sideline is usually repeated 3 times.
6. Squads/Individuals should wait for a signal from the Chair before entering the floor. A coach or another individual can wait on deck with the squad/individual until the signal is given. The squad/individual should begin the routine when in position and ready then exit when finished. There are no penalties for any uncertainties with the entrances or exits. The Chair will readily provide assistance.
7. The judges may find it necessary to ask a squad/individual to repeat a performance.
8. Ballots for the team and individual competitions will be collected by the chair and tabulated by the judges, the chair and the tournament
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director or designee. The squad/individual with the highest total point score will be the winner.
9. If there is a tie in the team competition, the judges will confer and decide on a winner. If there is a tie in the individual competitions, 2 trophies will be given. A second trophy will be ordered for the school closest to the host school.
10. Spirit Award
a. Each squad will judge each of the other squads for spirit and a positive attitude at all times, both on and off the court.
b. Ballots should be submitted to the chair by the deadline determined by the tournament schedule and announced by the chair or they will not be included in the tallying.
c. Ballots will be tabulated by the chair and verified by the tournament director or designee
d. The squad with the highest total point score will be the winner. If there is a tie, the remaining teams will be polled to decide the winner.
a. Coaches can nominate any number of cheerleaders from their own squad, however, only 2 players can be selected from each team. b. The names of the All-Star nominees should be submitted to the chair as soon as possible after registration so that they can be quickly distributed to the coaches.
c. Coaches cannot vote for a cheerleader from their own squad.
d. On the ballot: first, each coach will choose one cheerleader from each squad except their own and rank them with their first choice as number 1. Next, each coach will choose two cheerleaders from the remaining nominees (except those from their own squad) and rank them with their first choice next in line. These two choices cannot be from the same squad. Finally, each coach will check the ballot to make sure that she/he does not have someone from their own squad and not more than two cheerleaders from any one other squad.
e. Ballots should be submitted to the chair by a deadline determined by the tournament schedule and announced by the chair or they will not be included in the tallying.
f. Ballots will be tabulated by the chair and verified by the tournament director or designee.
g. All-Star will be determined by the total number of points. The cheerleader with the highest total from each squad will be named as well as the two remaining cheerleaders with the highest total point score. If there are any ties, additional trophies will be given.
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h. Cheerleaders from any Division II or III squad that attends the tournament are eligible for All-Star status even if their squad does not participate in the competition.
12. Coaches will receive their team's original score sheets.
* If it is determined that a flagrant or willful violation of any of the competition procedures has occurred, it will be brought to the attention of the judges and coaches and a decision will be made that may or
may not effect the outcome of the competition in question. Judges determination is final and the judges must address all questions/concerns.
D. Tournament Guidelines for the Host School
1. All squads from active member schools will be invited to participate.
2. The host school is required to house and feed the cheerleading squads during the tournament. An attempt should be made to house male cheerleaders as close to their own squads as possible.
3. The host will schedule and provide areas for:
1) If at all possible, a general meeting of all squads should be held the day before the competitions.
2) Coaches' meetings can be held during game times if the squads have an assistant coach or another adult who can stay with the team.
3) Chairperson(s) will conduct the meetings. b. Practices
1) A minimum of 15 minutes of practice time should be scheduled on the competition floor. This is to be a private, closed practice. Additional practice times in alternate areas should be allotted.
2) The person running the music during the competition should attend the practice on the competition floor to familiarize her/himself with the music for each squad.
1) The cheerleading competitions should be held at a time that will enable the squad slindividual to be showcased.
2) Approximately three hours should be allotted for the individual and team competitions.
4. The host will provide
a. Designated areas in the bleachers for each squad during game time if necessary.
b. Access to a copy machine
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c. Colored paper for the judging sheets. One color for each team participating in the competition. Suggested colors include orange, light blue, light green, yellow, purple, pink, and tan.
1) Choice of judges should be appropriate to the nature of the competitions. In addition, judges should not be affiliated with any of the teams.
2) Attempts should be made to secure judges that are not involved with any workshops or clinics that may be scheduled prior to the competitions.
3) Judges should not be present at any of the games prior to the competitions but they should receive a copy of the rules and guidelines before the tournament and should make themselves familiar with them.
4) Judges should also be familiar with the National Federation Spirit regulations.
5) While maintaining an odd number, there will be at least 3 judges who will score both the team and individual competitions.
6) Judges should be informed of our use of spotters and be prepared to differentiate them from the other members of the squad.
7) Judges should be reminded that the teams are very sensitive to any conversation or activity that takes place at the front table.
1) Spirit Award. This should be presented before the Competition trophies
2) 1s', 2"a, and 3rd place trophies for the team competition. Only the first three places will be announced.
3) Individual trophies for the first place squad members. 4) Special event - individual cheer
5) Special event - individual jump
6) Special event - creative movement. The judges on the basis of discussion and observation - not points, will determine this award. The purpose is to recognize the creative movement of a squad for its original theme, unique ideas and enthusiastic performance.
7) All-Star. Amount equal to the number of participating squads, plus two.
8) Engraved plate for the traveling trophy - will be purchased and engraved by the championship team.